Age of conquest iv protectorate1/5/2024 Based on the Steam hardware survey only 0.38% of players should be affected. The reason for the change is that the new ANGLE drivers didn't properly work on 32bit. Steam Windows Binary 64bit ONLY: updated the requirement to run the game to 64bit (32bit Windows binary is gone).However, on the upside, most if not all graphics issues, especially crashes on Windows due to driver problems, should now be resolved. The performance appears to be the same (not slower). Graphics Driver (Windows): updated the graphics driver on Windows to use DirectX via ANGLE framework (wrapper for OpenGL ES 2.0).Bugfix Crashes: making sure UI doesn't crash when elements are layouted while they are removed at the same time (Advanced Tutorial).ĪNGLE framework (wrapper for OpenGL) disabled for Windows 7 or lower.īugfix for game not properly shutting down when closed.Bugfix Crashes: if Steam wasn't properly setup and relevant code couldn't be linked.Bugfix Crashes: when the server went down and one tried to download the latest translations (developer only one affected).Bugfix: TAB-key could change the keyboard focus preventing the map to be scrolled via ASDW and arrow keys.Bugfix: tooltip for awards properly reset when touch is gone (could stay visible for long-touch!).Bugfix: we cannot swap to a faction that is already eliminated (preventing endless-loop).Bugfix: we cannot declare war or send message otherwise to eliminated factions.Bugfix: purchase & refund confirmation emails could results in error messages (if the email address was wrong).Bugfix: clan-2-clan messaging wasn't properly working.Bugfix: input field focus removed when hidden.Bugfix: input field is not handling CTRL+V if image.Bugfix: logging in didn't work with database eror for some users if certain data was over 64 characters (database column too small).Bugfix: ANGLE OpenGL wrapper only used starting with Windows 8+ (to prevent problems on older operating systems).Bugfix: application not shutting down when status bar notification was turned on (desktop).Bugfix: properly disposing GUI atlas, i.e.Droid: "uiMode" added to "configChanges" to prevent restart of app when docked or undocked.Maintenance: legacy product IDs renamed from "official:#." to "pack:#.If you are on Mac OS X, you might have to re-install the binary if you got it (a) via itch.io or (b) our website. Maintenance: updated the backend libGDX library to 1.11.0 (LWJGL at 3.3.1).Betting: the option now has been removed.Sponsoring Maps (for others): fee reduced to 99 (from 500).Steam API: update the API calls to the Steam servers from v1 to v2/v3 with support for 64bit.Maintenance: memory consumption of RenderPool reduced (capped the cached items).Admin Function: ID blocks now allow max. For "Modded Maps" you get ALL the modded maps (not just a single map). Language: improved descriptions for "All Maps & Modding" and "Modded Maps".Language: latest translations added - Thanks :-D.Manual: slight wording update to happiness penalties regarding to war (clarity).Formatting: tag now formats text in italics.Key Binding: F10 will now bring up the game menu with settings & exit option when pressed in-game.Mouse Middle Button: the mouse middle button (if available possibly "merged" with mouse wheel) allows dragging the map when pressed.Also, the tooltip delay can now be adjusted inside the game's settings. Tooltip Delay: reduced the default from 1000ms to 800ms.UI: export options for avatars and other images updated to also allow to export animated avatars in their internal format.Please re-apply your setting again, sorry for the inconvenience. If you had it set before, it was reset due prevent problems. Display Scaling: the display scale factor setting had the scale into the wrong direction.
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